As mentioned, one of the major issues that contributed to the game’s rapid decline in interest was the numerous bugs and gameplay issues that virtually killed the immersion for players. While it can be argued that most games suffer from such issues at launch, it didn’t help CDPR’s case since it delayed the launch of Cyberpunk 2077 no less than three times. All so it could deliver a polished games.
To be clear, the fall in numbers only accounts for players on Steam, and not those on Epic Games Store, GOG, or Google Stadia. Such a loss is not uncommon for single-player titles, but the rapid dwindling of players for Cyberpunk 2077 is clearly an exception; when CDPR’s last major title, The Witcher 3: Wild Hunt launched back in 2015, the game only had 40000 concurrent players, but it held on to half of those players for a month after launch, and eventually saw them dwindle by the same percentage over a period of three months.