Even the process of identifying affected servers was not easy. The process involved fighting for traffic with other people trying to log in to find information. And then came the issue of finding replacements. Ultimately, McFarlane had to settle for OVH Poland, which was about 1000km away from Strasbourg. The Facepunch team will be moving servers again in the coming weeks.
And while Rust had local and off-site backups, the latter did not involve player progression. The result was the aforementioned days of progress going up in flames, quite literally. But for what it’s worth, McFarlane said “lesson learnt”, pledging to have off-site player progression backups in the future.