With path-tracing that is used by the RT: Overdrive Mode, the lighting calculation is randomly computed and involves the path of lights that are sampled within an environment. It’s a less complex and demanding process but as a trade-off, the final product is an image with higher noise levels. NVIDIA, in this case, seems to have successfully mitigated that issue, as evidenced by its latest teaser video, showing off the mode in all its glory. In the brand’s words, “full ray-tracing models all properties of light from an unlimited number of emissive sources, delivering physically correct shadows, reflections, and global illuminations on all objects.”
There is a very clear and obvious trade-off for the new RT: Overdrive mode, and that’s an increased strained or processing power by the GPU, and NVIDIA actually shows it in the product demo. With full ray-tracing activated and its DLSS upscaling technology turned on, the feature effectively kneecaps an RTX 4090, with the GPU just able to churn out 16 fps on average, and at 4K resolution. Of course, flip the switch on the brand’s DLSS 3, and the framerate ratchets back above the 100 fps mark and stays there for the remainder of the short tech demo. Honestly, we’re not sure if that massive drop in frames is actually legitimate, but if it is, it does feel a bit soul-crushing, especially given the power a GPU such as the RTX 4090 commands.