Showing posts with label Hitman. Show all posts
Showing posts with label Hitman. Show all posts

Monday, November 8, 2021

GOG Pulls Hitman – GOTY; Admits It Has DRM In Its Current Form

Late last month, GOG put up its version of Hitman – Game of the Year Edition. Being on GOG usually meant no DRM, but gamers soon found out that many of the game’s unlocks were tied to having an internet connection. After over two weeks, the CD Projekt storefront finally unreleased the game.

In a forum post, GOG community manager Gabriela Siemienkowicz, via the handle “chandra”, said that “we shouldn’t have released it in its current form, as you’ve pointed out”. The post also mentions talks with IO Interactive, the developers of Hitman – GOTY, presumably to properly work on a version of the game that didn’t need online connectivity to unlock new gear and starting locations.


To quickly recap, the Hitman reboot trilogy by IO Interactive required an internet connection to unlock new gear, costumes and starting equipment for every stage that you clear. This is the crux of the game’s massive replayability value. But all those unlocks, and by extension replay value, being tied to an internet connection is considered DRM, and it’s not difficult to see why.

The bit about dialogue with IO Interactive implies that GOG will one day rerelease a version of Hitman – GOTY that doesn’t need an internet connection for the unlocks. But it’s still up in the air as to when, or even if, that will happen.

Sunday, April 18, 2021

Hitman Devs IO Interactive Refused Many “Attractive” Acquisition Offers


The devs at IO Interactive has things going very well for them now with their new Hitman trilogy. They even have a 007 game in the works. But as you’d imagine, things were not exactly all smooth-sailing in the background. In fact, the company got plenty of “attractive” acquisition offers since its split with Square Enix in 2017.

In an interview with IGN, IO Interactive CEO and co-owner Hakan Abrak mentions having discussed various business models with potential investors. Each though had their own vision for IO, which didn’t match where the company itself wanted to go. One example saw the potential investor asking IO to lose some developers and get more analysts instead. Another even suggested taking Hitman free-to-play.

And naturally, if it weren’t for these deal breakers, we may not get to see the Hitman trilogy that we have today. And these acquisition deals may have sounded very attractive at the time, because of the financial situation IO Interactive had in the early days of its independence. Abrak mentions that immediately following its independence, the company only had “three months of cash flow before we had to close shop”. And the first title in the new Hitman series, released in 2016, took four years to recoup its costs.

You can catch the full 75-minute interview at IGN, linked below. The subject of the potential acquisition comes in quite early, at the 5:40 mark. The bit on Hitman 1 recouping costs comes in quite a bit later, at 37:20.

Xiaomi Shows Off Physical Concept Of Vision Gran Turismo

At the very tail end of last month, Xiaomi unveiled the Vision Gran Turismo. The car was revealed as a digital hypercar, and one that’s made...