Real-time ray-tracing first came on to the scene when NVIDIA introduced RTX with its Turing GPU architecture back in 2018. While it makes games that support the feature look far prettier visually, it still puts a considerable amount of strain on the graphics card. In order to alleviate this, the GPU maker launched its Deep Learning Super Sampling, or DLSS, along with RTX. For the uninitiated, DLSS is an anti-aliasing technology that utilises NVIDIA’s Deep Neural Network (DNN), which upscales games from lower to higher resolutions. All while preserving details that would normally appear in the latter with the help of AI.
As we said at the start of this article, AMD finally jumped on to the ray-tracing bandwagon with its Radeon RX 6000 series, but unlike NVIDIA, the feature was not escorted with its own upscaling technology at the time.
One other interesting point Herkelman made during the virtual meeting was that, unlike NVIDIA’s Turing and Ampere cards, AMD’s FSR would necessarily be based on machine learning. In other words, FSR has the potential of working with 1st generation RDNA cards, as well as RDNA2 cards. To that end, we’ll just have to wait until we get to test out the feature.