Showing posts with label ARC. Show all posts
Showing posts with label ARC. Show all posts

Thursday, July 28, 2022

Intel ARC A750 Graphics Card Shown Running Death Stranding At 1440p

A couple of weeks ago, Intel officially launched a new website, dedicated towards the latest information pertaining to all news about its ARC GPUs, and along with it, a brief glimpse of the mid-range A750. This week, the latest video revolves around the same card, this time being used to run another game, Death Stranding.

As usual, the short technical demonstration was hosted by none other than Ryan Shrout, Intel Fellow and member of the ARC Graphics Marketing team. In this new video, the A750 is being shown running the Hideo Kojima Production title, along with multiple Intel-focused features turned on as well. Chief among these features being showcased is Variable Refresh Rate (VRR) and HDR.

On a sidenote, it is worth noting that the new video doesn’t include a comparison chart between the A750 and NVIDIA GeForce RTX 3060, but the video clearly wasn’t to demonstrate the card’s prowess in other games. Rather, the new video was made to inform consumers how the graphics cards, and all other ARC cards after it, will support any monitor with VRR.


Also on another side note, Intel also gave a breakdown of the rest of the hardware that being used to run the A750 and Death Stranding. This included a 12th Gen Core i9-12900K, an ASUS ROG Maximus Z690 hero, 32GB DDR5-4800 RAM from Corsair, as well as an MP600 Pro XT 4TB NVMe Gen4 SSD from the same brand.

Oh, and the monitor Shrout was using is an Ultra-wide QHD monitor (3440 x 1440), that in turn is also an HDR-capable display.

As you would expect, the demonstration pretty showed the A750 running Death Stranding without any hiccups, thanks in no small part to the VRR feature. As for the HDR portion of the showcase, it was a little difficult to showcase how the feature worked on the camera, but Shrout and his “HDR tester” assured viewers that the feature was definitely working.


Lastly, Shrout explained that all Intel ARC GPUs, including the A750 would definitely support HDMI 2.1, including the Limited Edition cards. However, the chipmaker will be giving OEMs the free hand in integrating the Protocol Converters (PCONs), which could lead to some ARC GPUs supporting HDMI 2.1 only.

Unfortunately, the video did not contain any details regarding the A750’s specification, nor does it provide an official release date about for the card, or any other ARC GPU, for that matter.

Friday, October 29, 2021

Intel ARC Graphics Cards Will Ship Without Anti-Crypto Mining Software

Intel’s ARC Alchemist desktop graphics cards are not slated for launch until sometime within the second quarter of 2022, and as it stands, the chipmaker is reportedly focusing on its mobile ARC GPUs first. Interestingly, when asked if the GPUs will have some form of cryptomining prevention, the answer was, surprisingly, a shaky no.

During an interview with Gadgets 360, Roger Chandler, vice president and general manager for Client Graphics Products and Solutions, Intel, told the news site that Intel has no plans on implementing such mechanisms into its graphics lineup. Simply put, the man said that such measures were not a priority for the chipmaker and that it was not designing a “product or building any features at this point that specifically target miners”.

That last bit is crucial as it could swing interest for Intel ARC graphics cards towards the cryptomining community when they are readily available next year. Of course, it’s still too early to tell if that will be the case, considering that no engineering sample or full-fledge ARC Alchemist graphics cards are even out in the wild for testing.


Beyond that, the interview saw Chandler and Raja Koduri, senior vice president and general manager for Accelerated Computing Systems and Graphics (AXG) Group at Intel, also said on the subject of supply that, while he couldn’t promise Intel’s adequate supply of ARC Alchemist cards next year, neither could his competitors, NVIDIA and AMD.

You can check out the transcript in the source, should you wish to read the interview in-depth.

Monday, October 4, 2021

Alleged Intel ARC Alchemist Graphics Card Renders Leak; Launching In Q2 2022

Alleged renders of Intel’s soon-to-be released ARC Alchemist graphics cards have seemingly made their way online. Well, artistic impressions of the cards, to say the least.

Potential renders of the ARC Alchemist’s was first posted by prominent speculator, leakster, and YouTuber, Moore’s Law Is Dead, who says that they had made a request to their friends. Asking if they could do a simple animation of the Intel graphics card’s cooler shroud, based on the accummulated information around it.

Now, this isn’t the first time the YouTuber has leaked details of the Intel’s unreleased consumer-ready GPU. Back in April and when the card was still referred to by the Xe-HPG moniker, the channel had managed to procured images of what was supposedly engineering samples of the GPU’s cooler shroud.


In this case, the renders show the card’s cooler shroud in silver, rather than black. In addition, the 8+6 Pin PCIe connectors can be seen situated at the end of the card’s PCB, although the cooler extends a little further past it; a design trait that both NVIDIA and AMD have adopted for some time now.

In addition to the renders, Moore’s Law Is Dead also speculated that Intel could be gearing up to launch its first-ever ARC Alchemist lineup sometime during the second quarter of 2022, which is also the expected launch window for the chipmaker’s 12th generation Alder Lake mobile CPUs and next-generation gaming laptops.

As always, this is alway merely speculation and as such, take this news with a large grain of salt.

Tuesday, September 28, 2021

Intel ARC Alchemist Cards To Use “Arc aXXX” Naming Methodology

It appears that Intel’s ARC Alchemist graphics card will be named in a rather surgical manner, with each card bearing an “Arc aXXX” label. Alleged details of Intel’s naming guidelines for its upcoming GPUs were first leaked by the leakster, 188号 (@momomo_us), who somehow managed to get their hands on the details.

According to the guideline, the “a” in the “aXXX” moniker refers to the Alchemist GPU. This actually clears up two details for us: Firstly, we now know that Intel isn’t going the way of NVIDIA or AMD, with the two GPU makers slapping the RTX and RX moniker to their respective GeForce and Radeon GPUs. Instead, Intel just wants to keep it simple.

The second detail is Intel’s categorisation of its GPUs, now and in the future. We know that the next three generations of ARC GPUs are known as Battlemage, Celestial, and Druid. Therefore, we can at least deduce that, assuming this naming guideline holds, the next round of graphics cards will be launched with the “bXXX”, “cXXX”, and “dXXX” label.


It’s also clear that Intel is being pretty strict with itself and even goes so far as to even list down an incorrect use of its product’s names.

Intel’s ARC Alchemist graphics cards are expected to debut sometime during the first quarter of 2022, but reports have been unable to pinpoint an exact launch date. Another rumour suggests that Intel will be launching not one, but three different SKUs when the time comes, but do take that bit of news with a large grain of salt.

Wednesday, September 22, 2021

Intel Goes On Hiring Spree Of Game Developers For ARC Alchemist GPU

Intel appears to have jumped head-on into a hiring frenzy of late. The chipmaker has reportedly managed to fill four positions within the company, with each new member having a background in game development, in one form or another.

It should be noted that Intel’s new hires are being brought in to work on “gaming and graphics”, making it obvious that the company is recruiting hard for the development of its ARC Alchemist GPU. As mentioned, the list of individuals who have a gaming background but more specifically, they made their bones over at companies like Electronic Arts and AMD.

First of is Andre Bremer, who joins Intel as the Vice President (VP) and General Manager (GM) of Gaming and Graphics Workload Engineering, and previously worked EA, LucasArts, and Amazon. Next on the list is Michael Heilemman, who comes in as the Senior Director of Game Developer Tools and Technologies.

The third hire is Ritche Corpus, who now heads Intel’s Game Ecosystem Business Development and Developer Relations as Vice President and General manager. Prior to his latest appointment, Corpus was a member of the PC Gaming Alliance, working as its Treasurer.

Last on the list is Steve Bell, who joins Intel directly from AMD as the former’s new Senior Director of Gaming Developer Relations. Bell reportedly spent more than 13 years at AMD, working in exactly the same capacity as his current position.

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