Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Friday, October 8, 2021

Apple up their repairability game


So now... no 3rd party can ever repair your phone cause even if they source genuine parts... your phone still brick..

only way to repair is to get their people to do it for you...

iPhone 13 pro max screen replacement cost $329 (RM1,374)... jia lat.... screen crack jer ....you have to pay 1/6 of your phone...

but wait... that is not alll....

your screen repair cost ain't gonna be the US $329 rate...

so far... they have not release iPhone 13 pro max screen replacement cost but since US charge the same for iPhone 13 pro max and iphone 12 pro max... it is safe to say the screen repair cost in Malaysia for iPhone 13 pro max would be the same with iPhone 12 pro max... which is RM1,899

Squid Game Subtitles Bring Universal Localisation Problem To Mainstream Attention

Squid Game is the hottest thing on Netflix right now, apparently. So it sent the internet into quite a tizzy when polyglots discovered that its subtitles were not exactly faithful, to put it mildly. Or as I would call it, another case of overlocalisation, a problem that’s way too common in the world of translating entertainment media.

Which is nice. Fantastic even, because this is the best thing to happen to video games that suffer the same fate. Although at the same time it is mildly depressing that it takes a Netflix sensation facing the same issue before the problem that is seemingly universal in the realm of entertainment translation gets the kind of attention it deserves.

If you need a quick timeline of events, Netflix put up Squid Game on 17 September. Since then, a number of people have been able to binge the whole series, and the multilinguals among them have found that the subtitles have, at best, killed any nuance in their original language, and at worst, are rough paraphrases rather than translations.

Then there’s the difference even between subtitles and closed captions, which is the more complete version that notes even sound effects. That’s more for people with hearing difficulties rather than those that don’t understand the language. But it gets worse as the closed captions version turns out be be even poorer than the standard subs, and look to be subtitles for the dub instead, which is equally devoid of context and suffering from the usual terminal case of overlocalisation.

The problem with Squid Game and its subtitles, closed captions and dubs is not new. In fact, it is absolutely ancient, being around in this world for longer than I have, being especially prevalent in anime, drama and games from Japan. But it has probably largely been ignored because Japanese media has never had the contagiousness of South Korean entertainment media. Or maybe they did, but because that happened before the age of the internet, any attention that was brought to it dissipated quickly, and people have gotten tired of pointing it out by the time the internet came along.

Going back to Squid Game, the example that’s being thrown around online now is the “I’m not a genius, but I still got it work[ed] out” line from the English closed captions, or as the line is supposedly said in Korean, the “I’m very smart, but I never had the chance to study” line. The important nuance here that’s lost is the trope of intelligent people who had no wealth, and presumably therefore had no access to advanced formal education, which is said to be common in South Korean entertainment.

If you were a cynic like me, and were to believe that the closed captions is simply being the subtitle for the English dub as claimed, then you can sort of see why it was done that way. It’s possible, likely even, that the vast majority of the show’s audience who would use the dub over the sub are from the Anglosphere. And stereotype dictates that, for that crowd, being too poor to access education is not a relatable reality of life, hence the change in the line.

A similar logic can be applied to most warping of dialogue due to overlocalisation – to make a line more relatable to the population that speaks the translated language, but at the expense of context and nuance from the original. This is especially when it comes to proverbs. Translations will often opt to use the translated equivalent instead of translating the original proverb and also providing the meaning in a footnote, in addition to the equivalent in the translated language. An example that I was recently exposed to is the Japanese proverb that loosely translates to “it’s darkest at the base of a lighthouse”, which means it’s easy to miss things that are close by, i.e. not noticing something that’s right under one’s nose.

[Ed. Note: Shang-Chi and the Legend of the Ten Rings had a similar scenario, with a line spoken by the film’s antagonist in Mandarin. The line directly translates to “I’ve eaten more salt than you have eaten rice”, but is subbed as “I’ve lived more lifetimes than you have”.]

Or, more likely, it’s the standard of having a very limited character count for the subtitles. As another Twitter user who claims to have done subbing work for Netflix explains, this is dictated by the amount of time the subtitles show up. So a line that is up for shorter amounts of time must be shorter in character count as well. There’s even an FAQ entry on this provided by Netflix. There’s probably also a similar rule when it comes to dubbing, in terms of the dubbed lines matching the original in length, pauses, mouth movement and so on.

On one hand, this can be argued as an accessibility issue, so it’s understandable as to why this is done, especially for cinema. But on the other, there are instances where this just doesn’t apply. Like at home where you have the ability to pause and rewind. And since the ordinary English subtitles and the closed captions are two different sets, there can be similarly another separate set of subs – one that’s more accurate, and flooded with footnotes for those who want them.

The Daily Beast puts forth the argument that there’s no way to add footnotes to episodes to give viewers insight into the original language’s cultural nuances. But if you’ve been exposed to the grey fansubbing scene early in the turn of the new millennium, you’ll know that this is not true.

There are plenty of social commentary anime floating around that requires a deep understanding of Japanese pop culture for any of the jokes to land. But that didn’t stop dedicated fansubbers from squeezing footnotes into any available space, even if only for a couple of frames. This meant that casual fans can just ignore them and continue watching, while those who who are curious enough will take the trouble to pause or rewind to the specific frame to read them.


Some would brush off the discrepancies by telling people to either get over it or, if it bothered people enough, go learn the original language. Such is the argument of T.K., the guy behind the blog Ask a Korean, when speaking to The Daily Beast. This is a silly argument as best, since just because you know the language doesn’t mean you know the culture. And, as demonstrated by the fansubbers early in this millennium, if you can fit in footnotes about the language, you can do the same for the nuance and pop culture.

And asking viewers to get over it is like asking them to turn off their brains while watching. The audacity of those who want to be entertained and maybe learn a thing or two from watching a TV show, rather than just kill time and have the TV watch them instead, right?

Also, misunderstandings happen often enough when people have a conversation in the same language. So imagine the kind of deviation in meaning that can happen when translations in subbing and dubbing don’t put accuracy at the top of the list of priorities. And we all know the importance of context and nuance, right? Right? Anyway…

If you’re an optimistic person, you’d probably make the argument that this is a learning experience for Netflix. But the Crunchyrolls and Square Enix’s of the world will tell you that nothing will change. This is especially true for the latter, as the many games it makes frequently suffer from overlocalisation. Gaming is also a tougher nut to crack because, while adding footnotes is as easy as a popup or an extra lore page, it will kill the flow of gameplay. The latter option especially, as it causes players to either pause the game to go look it up, or continue playing and inevitably forget about it.


That being said, if Netflix can really learn from the fansubbing communities of old and actually improve its dubbing and subbing efforts to make them more accurate, then there’s hope for the video game world after all. But it will take enough people making this kind of noise on the internet for a start, and for them to not lose steam after decades of silence. And for the sake of everyone’s mental wellbeing and well as my own conscience, it’s not something I can recommend.

And on that bombshell…

Wednesday, September 22, 2021

Intel Goes On Hiring Spree Of Game Developers For ARC Alchemist GPU

Intel appears to have jumped head-on into a hiring frenzy of late. The chipmaker has reportedly managed to fill four positions within the company, with each new member having a background in game development, in one form or another.

It should be noted that Intel’s new hires are being brought in to work on “gaming and graphics”, making it obvious that the company is recruiting hard for the development of its ARC Alchemist GPU. As mentioned, the list of individuals who have a gaming background but more specifically, they made their bones over at companies like Electronic Arts and AMD.

First of is Andre Bremer, who joins Intel as the Vice President (VP) and General Manager (GM) of Gaming and Graphics Workload Engineering, and previously worked EA, LucasArts, and Amazon. Next on the list is Michael Heilemman, who comes in as the Senior Director of Game Developer Tools and Technologies.

The third hire is Ritche Corpus, who now heads Intel’s Game Ecosystem Business Development and Developer Relations as Vice President and General manager. Prior to his latest appointment, Corpus was a member of the PC Gaming Alliance, working as its Treasurer.

Last on the list is Steve Bell, who joins Intel directly from AMD as the former’s new Senior Director of Gaming Developer Relations. Bell reportedly spent more than 13 years at AMD, working in exactly the same capacity as his current position.

Riot Games To Release Its Own Game Launcher Soon

GOG Galaxy, EA Origin, and Steam are some of many game launchers that are currently available on PC. And if you happen to be a regular player of League of Legends (LoL) and Valorant, well… then get ready to add another one to that list.

According to Riot Games, the developer of the two aforementioned titles, the new launcher is aimed to unify all of its in-house games under a single platform and enable players to access them under a single sign-in. In addition, existing desktop shortcuts to titles such as LoL and Valorant will still work even after the rollout of its platform. However, it was not mentioned if accessing these shortcuts would directly launch their respective games, or redirect users to the new Riot Games Launcher.

From their description, the upcoming platform seems like it might function similarly to Activision-Blizzard’s BattleNet client, where each game features its own tab and respective page for launching it and receiving patch updates. At the same time, the overall launcher will also act as a central hub for users to easily keep up with the latest announcements, news, and events for each title. The developer ensures that the new launcher will be lightweight in terms of resource requirements.


The new Riot Games Launcher will first be available on 20 September for testing, and is expected to roll out to all players worldwide starting 4 October. The team noted that the latter is subject to change, should additional time be needed to iron out any issues as well as to add new features to the upcoming client app.

Tuesday, August 31, 2021

Tencent Acquires British Game Dev Sumo Digital For US$1.27 Billion

You may or may not have heard of a British video games developer called Sumo Digital. The studio has done its fair share as a support studio for new entries in the new Hitman series, as well as being the name behind titles like LittleBigPlanet 3 Team Sonic Racing. This developer will soon be under the Tencent umbrella, as the conglomerate has just announced its acquisition of the studio.

CNA reports that Tencent and Sumo Digital have agreed to a US$1.27 billion (~RM5.37 billion) deal. This will see the former acquire the latter, helping the Chinese conglomerate expand its presence globally and also growing its long list of dev teams now under its umbrella. Other developers that are already subsidiaries include the likes of League of Legends developer Riot Games, and Supercell, the company behind the many mobile games like Clash of Clans.


This acquisition comes soon after Tencent’s attempt to merge its own Huya streaming service with DouYu, the shares of which it owns 37%. Speaking of which, prior to the acquisition, Tencent already owns 8.75% of shares in Sumo Digital.

The acquisition of Sumo Digital is the second one Involving a UK-based developer in recent memory. The previous one was when Electronic Arts acquired Codemasters just earlier this year for a similar US$1.2 billion, outbidding previous prospective buyer Take-Two Interactive.

Tuesday, August 10, 2021

PLAY Interactive Has A Game Development Fund For Malaysian Devs

Video games development can, and often does, get very expensive. Which is probably the reason why PLAY Interactive set up its PLAY Game Development Co-Investment Fund. As the name implies, it’s there to help local devs get the the financial help they need in making their games.

PLAY Interactive says that it has RM1 million being set aside for this fund. And each game dev applying for it can get up to RM100000 to help complete their game. Though it will have to complete the game within two years of receiving the grant.


Development window aside, there’s another caveat, and likely a bigger one, to this deal of accepting financial support. Once your game is done, PLAY Interactive will also hold worldwide publishing rights to the project. This effectively turns the company into a publisher. That being said, it’s likely not too bad a deal for indie devs, since they won’t need to worry about the whole publishing side of the game-making process.

For what it’s worth, PLAY Interactive isn’t picky as to what kind of games devs can make when applying for its game development fund. So even mobile game makers have the potential of getting a bit of extra cash infusion. The company is even willing to give out grants for port projects. If you’re a developer and wish to know more about the PLAY Game Development Co-Investment Fund, you can find out more by visiting its official website linked below.

Saturday, May 15, 2021

Fatal Frame Gets A Pachinko Machine Instead Of Another Game


Fatal Frame last got a game added to the series all the way back in 2014, in the form of Maiden of Black Water. Now, seven years later, the name is back in the news. But not because there’s a new game that’s in the works. Instead, the series is getting the pachinko treatment.

As found by Kotaku East, a trailer for the Fatal Frame pachinko machine has been recently released. It actually looks quite good, which makes it a shame that it’s a pachinko trailer and not one for a video game. At least the trailer is nice enough to warn you of “shocking” scenes (read: jumpscares).


This makes another game series that has fallen into the pachinko life support. Various Konami IPs have had the same fate, from Metal Gear to Castlevania. What makes the Fatal Frame one a little bit surprising is that it’s not a Konami-owned series, but is shared between Koei Tecmo and Nintendo.

Early last year, we saw reports of a new Fatal Frame movie being in the works. Unfortunately, we have not heard of anything new since. And that looks to be the only upcoming thing that fans of the series can look forward to.

Friday, May 7, 2021

Modder Makes Game Man, An Oversized Parody Of The Game Boy

The original Nintendo Game Boy was released back in 1989, and was relatively large for a portable gaming device. Now, 32 years later, there is a Game Man that takes the size to new extremes.

The Game Man is the project of a modder who goes by Grumpy Modeler on YouTube. In a side-by-side comparison, it towers over the Game Boy. Fitting, in a sense, if you imagine the handheld ageing like a person does for 32 years. But because of the size, it’s actually very impractical to play.


And despite the Game Man name, it’s probably more accurate to call it an NES in a giant Game Boy shell. After all, it actually takes NES cartridges, and uses an NES motherboard on the inside. The quarter-inch audio jack outputs to an external display, even if it has its own 5.6-inch 640 x 480 LCD screen. But like the original Game Boy, it runs on AA batteries.

This makes another entry into the pretty substantial list of Game Boy modding projects. You can make your own Game Man if you want to, and have a 3D printer. You can also use a Raspberry Pi or other hardware if you choose not to use an NES motherboard. You can find the original video demonstration of the thing as well as the assets to make your own via the links below.

Sunday, May 2, 2021

EA Confirms Development Of A Standalone Battlefield Game For Smartphones And Tablets

Fans of the multiplayer shooter genre on mobile devices will be expecting another high profiled franchise to arrive in the near future, namely the Battlefield series by Electronic Arts (EA). The publisher has recently announced that a standalone version of the game is currently in development and will be hitting the mobile platform sometime in 2022.

The game is being worked on by Industrial Toys in close collaboration with current Battlefield developer DICE, wrote the latter’s general manager Oskar Gabrielson on EA’s official blog. He noted that this version of the game will be specifically designed, and is promised to feature a “fully-fledged, skill-based experience” for players on smartphones and tablets.

Gabrielson also announced in the same blog post that a new major Battlefield game for PC and consoles will be revealed soon and eventually released in 2021. The game is jointly-developed by DICE, DICE LA, Criterion Games and EA Gothenburg, he added.

Ever since their debuts, multiplayer shooters such as Fortnite, PUBG and Call of Duty: Mobile have seen tremendous success and an increased player base on the mobile platform, especially on smartphones. In addition, these games -despite being marketed as free to play titles, have earned their respective developers and publishers millions of dollars in revenue, thanks to the availability of in-game purchases such as booster packs and player customisation items.

According to data gathered by Sensor Tower, PUBG Mobile has reportedly accumulated a total of US$2.7 billion in 2020 alone, with a recorded player spending average of US$7.4 million per day. In terms of player base and downloads, Tencent (via BusinessofApps) claims that the game had garnered a reported 30 million active users in Q3 2020, and recently claimed that it has achieved a whopping 1 billion downloads as of March 2021. With staggering numbers such as these, it’s no surprise that EA would also want a piece of this mobile-flavoured pie, albeit arriving later than other publishers.


In related news, the publisher also confirmed recently that its popular free-to-play battle royale shooter Apex Legends have begun testing on mobile platforms. Regional betas for the game are currently limited to countries such as India and the Philippines, with more regions planned to be added later in the year. Just in case you’re wondering, Apex Legends game director Chad Grenier revealed in a separate EA blog post that the mobile version will not feature cross-platform play.

Tuesday, March 30, 2021

Google Rumoured To Be Working On A “Game Mode” For Chrome OS


Google has reportedly ordered its software engineers to begin work on developing a new “Game Mode” for its Chromebooks. More specifically, the supposed Game Mode will reportedly be based off a Steam gaming container called “Borealis”.

Based on an article and screenshot of the program’s execution on ChromeUnboxed, the Game Mode seems to becomes active, once the Borealis window becomes full-screen. However, a comment by Chromium Gerrit also makes clear that, at current, the Game Mode has yet to be implemented and any attempts to get it running seems to result in an error message is logged instead.

As it stands, there still isn’t a lot of solid information about the feature, but speculations suggest that once Game Mode is enabled, it should provide Chrome OS users with access to tools like pointer lock and performance priority on the gaming window. This also includes access to other apps and executables like messaging, screen recording, among others.


Having a dedicated Game Mode makes sense, depending on the angle you view it from. The majority of Chromebook users already have access to game streaming services like Google Stadia and NVIDIA’s GeForce NOW. Couple those with the fact that Valve has a Steam client for the platform already underway, it understandable why Google wishes to have a dedicated Game Mode out and about, in order to provide its userbase with a more immersive gaming experience.

Thursday, March 18, 2021

Taiwanese Horror Game Devotion Returns After Two Year Absence


Remember Devotion, the horror game title that got taken off the proverbial video game shelf a couple of years back, all because of a reference to China’s current leader, Xi Jinping? Well, the game is finally back on the market and is officially available digitally and in a DRM-free format.

The return of Devotion to both stores was made public by its Taiwan-based studio and creator, Red Candle Games, via its official Twitter account. In addition, it says that all future titles will be purchasable via its own online store, as it moves forward to provide a “direct and simple” purchasing channel for players. Additionally, the game is also available via CD Projekt’s GOG platform.

As a quick primer, back in 2019, Red Candle Games came under Steam users who purchased the game discovered an in-game poster that said “Xi Jinping Winnie-the-Pooh moron”. For context, Xi Jinping became the subject of a massive meme then, when the internet made comparisons between the man’s shape and size and the beloved character of English author, A. A. Milne.

Naturally, the Chinese government didn’t find this comparison between its leader and a teddy bear funny, and soon issued a ban on all content that mentioned or contained mentions of Winnie the Pooh. Unsurprisingly as well, the country moved to ban Disney’s Christopher Robin, which also premiered in 2019.

Devotion is currently selling for US$16.99 (~RM70) for the base game, while a bundle including the game’s soundtrack is also available for US$20.68 (~RM85).

Saturday, March 13, 2021

Denuvo Anti-Cheat Now Available As Middleware For PS5 Game Devs


Denuvo is probably a name that elicits very specific reactions from PC gamers who have been negatively affected by it. Now, its parent company, Irdeto, has announced that its anti-cheat tech is now available for devs making games for the PS5.

This may sound like a cause for concern, considering the way Denuvo impacted certain games on PC. But the company claims that some games on the PS5 are already making use of the Denuco anti-cheat system. The company stopped short of identifying said games. But on the bright side, so far there hasn’t been any word of a PS5 game’s performance being severely hampered.


At the same time, it’s probably important to highlight that PS5 games have the Denuvo anti-cheat tech implemented. This works to, as the name suggests, prevent cheating rather than piracy. That latter one is the more infamous anti-tamper, or DRM, tech of the brand, which can cause severe slowdowns when it doesn’t work quite as intended.

Beyond that, it’s also quite redundant these days for console games to come with anti-tamper. It’s not something that’s commonly done anymore, unlike the days of the first two PlayStation consoles. It would make little sense to play to protect against something less used, especially when it’s far from affordable to do so.

Tuesday, March 9, 2021

Monster Hunter World Gets A Board Game; Kickstarter Campaign Starts 20 April


There have been quite a number of video games that have made the transition to physical board games. The latest addition to that list looks to be Monster Hunter World, if its Kickstarter campaign succeeds.

Monster Hunter World: The Board Game is made by Steamforged Games. The company has previously brought a number of other games to the tabletop. This includes the likes of Devil May Cry and Dark Souls. Like those iterations, this one featuring Monster Hunter will have cards represent the available weapons and the moves available to them. Hunters and monsters are represented by mini figures, the largest of which measures over a foot (~30.5cm) in height.

Tabletop news outlet Dicebreaker has a trailer showcasing the game setup, as well as a few models of the hunters and monsters. From there, we can see Rathalos, Anjanath, Great Jagras and Tobi-Kadachi figures against the hunters, which are quite accurate as far as scale goes.


According to Dicebreaker, the Kickstartercampaign will have three tiers. The first asks for US$70 (~RM282), and will come with the Ancient Forest biome, four hunters and four monsters. This will be enough to provide 30 hours of game play. A more “complete” experience comes at double the price, but double’s play time with monster count increasing to nine, and hunters up to eight. Going all-in with a US$279 (~RM1141), you get a 75-hour “campaign” and a total of 24 figures.

All in all, Monster Hunter World: The Board Game is bound to play very differently compared to the original. No surprise here, as it’s basically the same for every other game-to-tabletop conversion. Though it would serve as a bridge between the two worlds, possibly introducing fans of one to the other. The Kickstarter campaign kicks off proper on 20 April.

Thursday, March 4, 2021

Report: AAA Game Devs Outsource Crunch To Support Studios


The subject of crunch (extended periods of overtime) is a hot topic in the world of video games. Most recently, the crunch debate, if you could call it that, emerged again with Cyberpunk 2077. We’ve heard some developers saying that they will work towards reducing crunch too in recent months. But does that apply to the third party support studios that they hire?

Apparently not, according to a new report by YouTube channel People Make Games. The outlet interviewed 19 current and former employees from two outsourcing studios. One being our very own Lemon Sky Studios in Malaysia, and the other being Brandoville in Indonesia.

And the common consensus is that, unpaid overtime is very common. One former concept artist of Lemon Sky said that things can go from no overtime while working on TV animation to daily crunching for Warcraft III Reforged.

But unfortunately, this reality is unlikely to change for most outsourcing studios. One former Lemon Sky employee explains that in order for such studios to get a deal with a big-time AAA publisher, studios will need to offer to get the job done in a certain amount of time. That will then get squeezed further after negotiations, which means devs have to do more in less time. And if one studio doesn’t take the deal, another one will.

Thursday, January 7, 2021

Someone Sold DVDs Of Dead Or Alive Game Footage With Nude Mods; Gets Sued By Koei Tecmo


The modding of any game, especially not Bethesda ones, generally not something most publishers take kindly to. That being said, most are willing to turn a blind eye. Making money out of them is clearly crossing the line. And naturally, someone tried it with the most obvious franchise, Dead or Alive.

Koei Tecmo Games, the publisher of the Dead or Alive series, has announced that it is filing suit against someone who did just that. Specifically, the unnamed person compiled footage of multiple games running nude mods, and compiled them into a DVD. That DVD is that sold on an auction site. Japanese publication Famitsu reports that Koei Tecmo is filing both a civil suit as well as a criminal case against the suspect.

On one hand, the the suits was the only way the situation could have concluded in. But on the other, it’s funny that anyone would pay for something like that. Even more so is that someone bothered compiling them into a DVD and selling it. After all, stuff like that is easily available on the internet.

All in all, it’s pretty outrageous that anyone would pay for, or make money off of, footage of a modded game. The resulting lawsuit will also likely be the most expensive lesson in common sense for the perpetrator.

Tuesday, January 5, 2021

iOS Game Pascal’s Wager Adds Keyboard And Mouse Support


As mobile games become more sophisticated, sometimes there is a need to play them like you would a PC game. And one iOS game, called Pascal’s Wager, can now give you that experience. This is because it now supports both keyboard and mouse inputs.

Apple first announced support for keyboard, mouse and trackpad on iOS games back in WWDC 2020. There have been a number of games that have since started supporting keyboard inputs. But Pascal’s Wager is among the first, if not the very first, to support both keyboard and mouse.

Support for the peripheral input comes as part of the Pascal’s Wager 1.6.2 update. The catch is that it needs to be running on iOS 14 or iPadOS 14, or later, in order for the peripheral inputs to work. But if you meet all those conditions, you can potentially play the game as if you were using a PC.

But as a game itself, Pascal’s Wager looks more like a controller game than one for the keyboard and mouse. If you want to know exactly what using the keyboard and mouse looks like while playing the game, there’s a video on Reddit by user AppleGamers showing off just that.

Xiaomi Shows Off Physical Concept Of Vision Gran Turismo

At the very tail end of last month, Xiaomi unveiled the Vision Gran Turismo. The car was revealed as a digital hypercar, and one that’s made...